Showing posts with label Interviews. Show all posts
Showing posts with label Interviews. Show all posts

Tuesday, September 6, 2016

The Interview - Xiola Linden

The lovely Xiola Linden (pictured here in a portrait by Strawberry Singh) joins us today as part of the Mainland Matters Interview Series, which previously featured interviews with Torley Linden and Patch Linden. Xiola currently serves as Second Life's Lead Community Manager. She heads up community initiatives at Linden Lab — including this year's Official Second Life 13th Birthday Music Fest, meetups, and SL13B Gift Shop Hop. She also manages social media and juggles whatever else is thrown in her direction! 

Xiola joined Linden Lab in 2011 and has spent most of her life immersed in the things that shape technology. She commented, "I am curious how tech — including VR — can be applied to benefit communities. This interest is in part what led me to become a Second Life Resident in 2006. In addition to spending lots of time in Second Life both personally and professionally, I am nearly as obsessed with tomatoes as Torley is with watermelons! I love to garden, cook, read, play video games, and to decorate my offline home in a strange blend of 50's retro and classic horror movie monsters."



For each of these interviews, I asked the Lindens to name five of their favorite Mainland destinations with a brief description and LM, and then I asked them to tell me why Mainland matters to them. Xiola's replies are below:

"In no particular order - here are 5 of my current fave mainland locations!

The mix of retro Americana and horror films is right up my alley! I am a huge fan of vintage 50s style and spooky things. There is a juxtaposition in that combination that I appreciate and that carries over into my offline life. Olivia's has also been around for awhile and I have some fond memories of the first time I found it and how much it spoke to my personal interests and aesthetics.
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Dark Dharma Haunted Manor



For as long as I can remember, I have always loved Halloween, and as a kid I remember the Haunted Mansion ride at Disneyland leaving a pretty big impression on my young mind. This place reminds me of that same feeling — the mystery and thrill of things just beyond our sight and comprehension. Things that go bump in the night, and walk the halls after midnight! One of my favorite 'ghost pictures' of the Tulip Staircase also reminds me of the apparitions you might encounter in the Dark Dharma Haunted Manor.
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Lutra City Mysteries
Mysteries, stories, and point and click fun — what's not to love here? While I love games from board to console and computer, I have always had a soft spot for those older hidden object and point and click style games. Some of my favorite computer games were the Broken Sword series which combined history, story-telling, and adventure that Lutra City Mysteries reminds me of. It's fun to be a part of solving a mystery and unraveling a tale as you go.
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Ivory Tower Library of Primitives
Because of its historical significance, I think this is a spot all Second Life Residents should visit once they've been around for a bit. No matter if you are 10 years old or 10 days old, walking around and discovering some of the history here is a real treat that deepens your understanding of Second Life and the journey from then until now.
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Weekly Old Time Radio Shows
This is a new spot to me, that I found when roaming around for this interview. I really like the feel and ambiance of the space — even though it's relatively cozy. Old time radio shows are something I enjoy when I get the chance. One of my favorite parts in Fallout 4 is The Silver Shroud quest, where you get to become the hero of a radio series. It's really cool that the folks behind this space bring that radio magic into a social and shared space for Residents to hang out and enjoy. (Pictured above are Sarah Snow and radio host Klopstick Sandlewood.)
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Why does mainland matter to me?

When I first came to Second Life in 2006, I had no knowledge of the teleport system, so I spent several days walking or flying around and marveling at the variety and diversity of experiences I encountered. It wasn't until I'd been here for awhile that my friend who invited me to Second Life offered me a teleport. I was really grateful for having had that chance to wander and discover how much Second Life had to offer. Something like mainland, where you can appreciate the wide range of interests, styles, aesthetics and embrace the kind of inspiration that comes when people who may not otherwise find common interests end up being neighbors. I feel that helps promote acceptance and understanding of that which is 'other' or different from ourselves. Mainland is full of surprises and so many stories from all different walks of life, and to me that is one of its most compelling attributes!"

Saturday, May 14, 2016

The Interview - Patch Linden

Hot off his Yearbook Challenge adventures with Ms. Strawberry Singh, please welcome Patch Linden, here to talk about five of his favorite Mainland destinations! As the Senior Product Manager for Land and Accounts in Second Life, Patch is responsible for the features and daily operations of each. He is also responsible for the Moles/LDPW and SL's new user experiences, such as Learning Island and Social Island. He commented, "The Mainland is my team’s product responsibility and has been for years. You could say for over a decade now considering that Guy Linden has been working on it longer than that and has been on my team for the majority of that time. So if you want history, you’ve got the right person and team who can give it to you. :D"

Patch is shown here in a photo by Frost Mole on the rigging platform at ANWR, which he features in his list of favorites. He states, "I love what I do and I enjoy confidently being able to say I do it with the viewpoint of our Residents in mind, every day. Patch also has a terrific "What Second Life Means To Me" video in which he speaks about his love for the Mainland. Check it out here!

There are some great Mainland destinations featured below, including ANWR (while there, pick up the free sailboats by Michael Linden, and peek underwater to check out the pipe that carries prims from Sansara to Heterocera), and Bay City, just in time for our exciting 8th Anniversary Celebration!  And now, on to the interview!

Kinn: Patch, thank you so much for agreeing to do this! Please name five of your favorite Mainland destinations, and tell us a bit about them and why you enjoy them.

Patch: I must profess, I found this extremely limiting as I have so many favorite places from which to choose!  



In no particular order, here you go:

1) Meauxle Bureaux (think Mole burrow)


This is the mainland home of the Moles. This very talented group of Resident contributors creates a lot of the fun experiences that the Linden Lab Land Operations team manages under the LDPW (Linden Department of Public Works) moniker. A lot of the infrastructure on the mainland, ranging from roads to fully immersive gaming experiences, is created for all Residents to enjoy. In this region you can get a glimpse into what it’s like to live like a Mole. (Meauxle Bureaux was first featured on this blog here.)

2) The Ivory Tower of Primitives in Natoma


This long time staple and institution of knowledge built by Lumiere Noir is what I usually credit with my fondness for content creation. As a Resident, it was one of the first places I visited and initially fell in love with what Second Life empowers us in as Residents.

3) Luskwood


As one of the founding non-humanoid communities in Second Life, early on I developed a deep appreciation for the diversity that Second Life represents. This is another institution for a long standing community of Residents who have made Second Life a home; is accepting and welcoming to everyone interested in seeking help, meeting new people, socializing and exploring.

4)    The Bay City Amusement Park, Bay City (aka Hairy Hippo Fun Land)

As another LDPW / Mole inspired and managed project, the mainland area known as Bay City offers a uniquely themed region of the mainland that also incorporates a vibrantly run community.  Exploring the entire city and discovering the hidden jewels of content, the airport and associated Info Hubs, as well as riding the rides in the amusement park is fun! (Hairy Hippo Fun Land was first featured on this blog here.)

5)    ANWR

Have you ever wondered where the “prims” come from in Second Life?  Wonder no more.  Those cute little plywood cubes that we affectionately proclaim “It all starts with a cube” are sourced from this very location for the entire Second Life grid.  Come witness the prim drilling rig in its operational glory.

Kinn: And now question number two - Why does Mainland matter to you?

Patch: Overall the Mainland represents the foundation for everything that Second Life evolved into.  It was core to the revolutionary vision of its founder and essential for providing the base that launched the first socialization, communities and areas to congregate in Second Life.  Without it, or even the concept of what we refer to as “Land” in Second Life, you have to ask yourself the following questions: Would you have a place to stand around and chat with your friends?  Dress up and show off your latest avatar?  Play the games or participate in the experiences you do today?  Listen to music, go to events, or live shows?  It all comes down to the core idealism of having a massively explore-able, contiguous space that started it all. All of my respect and fondness for the Mainland comes from that ideology and continues to drive my commitment to Second Life today.

Thursday, April 14, 2016

The Interview - Torley Linden

While I have been informally asking around about people's favorite Mainland locations, looking for suggestions for this blog, I decided to ask a few folks to do more formal interviews, which I will feature periodically here. First up, that fabulous amplifier of awesome, Torley Linden (photo on left, visiting The Pen in Bay City). For those of you who don't know who Torley is (and if not, where have you been? under a sculpty rock?) see the wiki here. Torley works for Linden Lab as a Senior Multimedia Producer, who — among countless other things — has created an invaluable series of tutorials for Second Life. His "What Second Life Means To Me" video is well worth a watch.  

Readers looking for Torley's familiar pink and green color palette, fear not! While the photos below are mine, Torley has also included a link after each destination name to a series of his own photos. Plenty of watermelony goodness to be found there, folks. And now, on to the interview!

Kinn: Torley! Thank you so much for agreeing to do this! I have two basic questions (although Question #1 has five parts). First, please name five of your favorite Mainland destinations, with a brief description of each, along with why they are favorites.

Torley: In no particular order, five of my faves... with SLurls inside the pic descriptions:

(1) ESPRESSO YOURSELF @ THE PEN (pictured above)

In my early Second Life as a Linden, Robin Linden was a tremendously positive influence on me, and she gave me a book called The Great Good Place by Ray Oldenburg. It's about the importance of social surroundings like coffeeshops in creating community. (Context: https://en.wikipedia.org/wiki/Third_place) To this day, I think one of the best examples of SL heritage is the monthly event hosted by Marianne McCann that breathes life into this beatnik building, which I've had the joy of attending on several occasions with friends. You mentioned Espresso Yourself in a previous post, and I recommend that any new Resident of Second Life should explore the broader Bay City — including the museum! — to get a feel for an abundant culture that continues to thrive over the years.

(2) PIRATE'S OUTPOST @ KINGSPOST (pictured above)

This is one of my fave LDPW builds and a cool example of what used to be a blank island, transformed by our Moles. In the pics link above, you can see I stumbled across it in its "naked" state, only to revisit several years later as I was doing a photo shoot for our Linden Marauder pirate ship Premium gift. The intricate details are really nice. But it doesn't end there, as I've also been in race events that traveled past. Also, look under the water and you'll find relics of an earlier era. Simulated debris and detritus fascinates me, it gives a place so much personality. Anyway, it's a great example of somewhere you might not come across unless you're out and about exploring — and when you're feeling whimsical, isn't that the best way to do it? :)

(3) INSPIRE SPACE PARK (pictured above)
PIC OF ME AS A WATERMELON ALIEN DANCING HERE - http://bit.ly/1RUls5f

Has this really been around 9+ years? And my, how it's endured. Innovative use of vertical space on a mainland parcel. Its theme is still cool to this day — meditate and/or dance amongst the galaxies. It's a sort of progenitor build, it's inspired (get it?) the birth of many immersive scenes contained within a skybox or orb that seek to create a universe of their own. Feels a lot larger on the inside, like a TARDIS. And I'll also remember this as being one of the first places you covered on Mainland Matters.

(4) EAST RIVER AIRPORT (pictured above)

East River is one of the most prominent self-organized communities, and with great reason — ambitious, realistic, to-scale builds like this! It's fun because avatars (being the self-propelled flight superheroes that we are) technically don't need to go on planes, but as I like to say: when we surpass limits, we seek to recreate them. This airport and others have done simulated flight schedules, which is another layer of dedication. Be sure to check out the train system and connected airports, too. Much respect to cofounders Elisha Paklena and Indigo Mertel, and everyone who made it possible.

(5) BETA CONTRIBUTOR WALL (pictured above)
PIC OF ME STANDING THERE - http://bit.ly/1SaI28Q

I periodically come to pay my respects to the earliest Residents of Second Life, those who paved the way for what we have today. While many of them are no longer with us (or in a few cases, being low-profile on alts), I will always be grateful to their pioneering steps into a brave new virtual world. Plus, this is near Lime, which contains a mirror of the old Ahern welcome area (before it was remodeled), which always takes me back to where I began and used to hang out. Though it is abandoned now, I'm glad the build is still up in interactive 3D.

Only five? I could name a number more off the top of my head with the personal stories I have attached to each, but I suppose this will have to do for now.

Kinn: And now for Question #2: Why does Mainland matter to you?

Torley: Mainland represents my roots. I will always remember where I began my Second Life in Sept. 2004 — in the Ahern Welcome Area (pictured above), in an age where you could get together with friends and traverse the grid from coast to coast, one contiguous chunk before continents emerged. Even if it took overnight. I formed bonds on these "virtual road trips", learned a lot about myself... and where I wanted to go in my first life.

To this day, there are many hidden treasures to be found — and rediscovered — on the Mainland. I am so happy your blog focuses on shining a light on these. Some of these lost gems include LDPW builds that were long-forgotten. Occasionally I will come across an object past-me left behind, years ago! It's intriguing that some aspects of Mainland are like a time capsule, such as a strip mall left untouched by a lifetime account who hasn't logged in ages, whereas other parcels in some of the oldest regions have continued to change over time. Mainland can be enjoyed by any Resident, whether you own land or not.

There's a vibrant serendipity when you close your eyes and double-click to TP to a region you've never been before. It's the engagement of the explorer instinct, where you may not find anything of note immediately, but allow yourself to wander through adjacent regions, and amidst a row of expected houses, you may discover a cool art sculpture, created solely for that artist's autotelic purpose. Come back a week later and it may be gone, yet the moment remains — and perhaps pictures, if you were wise to capture your adventures as I often do.

Sometimes there is a bigger purpose beyond the individual, a tremendous community-building, be it the Linden-guided Bay City... or the drive to team up and buy all parcels in a region and beyond in service of unifying for a shared vision, such as East River.

Ultimately, it's a curious question: how can digital land in a virtual world hold so much emotional power and intense nostalgia for so many? All I know is that Mainland is sufficiently vast, and I can only summarize in the broadest terms. I've had a diverse wealth of magical experiences in a great many, many of these places, and have constantly come away touched and inspired by what our Residents make with Mainland.

And that is why Mainland continues to matter to me.