We've visited Satori a lot lately, but there is still so much more there to see! On the east coast of that continent, between Route 8 and the sea, you'll come across a place called Sanctuary. Spanning three sims — Afanasyav, Blue Quill, and Rideau — Sanctuary offers a variety of landscapes to explore. Let's start in Sanctuary by the Sea. One arrives on a boardwalk which serves to connect several buildings on the hillside with a series of small piers, pictured below. On each pier sits a unique structure; one is a a seaside bar, one a small cafe, and one even boasts a tiny rooftop movie theatre.
From this area, we will venture north along the coast, and then inland...but be careful! Once leaving the seaside, visitors will notice that their health meters activate (that small heart in the location bar at the top of your viewer). This means, of course, that you can be "killed" here, so watch out for snakes and 'gators in the swamp! The 'gator pictured below seems pretty harmless, but one never knows what might happen when you hear banjo music playing in a swamp...
According to owner Roxi Firanelli, "Sanctuary started out as a small piece of oceanfront therapy. Over
the last six years it has grown to encompass almost three connecting regions. As I would pick up surrounding parcels, I would
theme them — the forest, the swamp, the meadow, the roadside — mainly
because I just liked to have different looks. Then along came my friend
Darth Kline, who is a master landscaper and visionary. He took the designing
to a new level, and since I'm lazy and he's good at it, I let him! He's built whole forests, farms, towns, wharfs and even replicated
Dangernon...the ancient citywide build that DRD did for the Fantasy
Faire. There is usually some part of the land that is in construction
and we love it that way."
There are a number of beautifully furnished homes on the property, like the one pictured above, plus there are lakes, beach areas, a delightful tea house hidden among the rocks, a large open air pavilion, a school bus abandoned in a stream, and numerous other scenic spots perfect for a photo shoot. One of my favorite parts of the parcel is a small shipwreck off the coast, pictured below. It reminds me (on a much smaller scale) of the S.S. Ayerfield in Sidney, Australia — an abandoned ship, built in 1911, which is now a floating forest of mangrove trees.
According to Roxi, "There is a small community
that lives here and calls this home, whether it's up on a platform or
down in one of the houses. Sanctuary has always been open to anyone,
and anyone is welcome to join the group and call it home, if for no
reason but to be able to open a box and get dressed in private. Darth
and I are bloggers and Jarath is a profile photographer, so we set up
scenes on a regular basis and sometimes like them so much we incorporate
it into the land." If you enjoy your visit to Sanctuary, let Roxi, Darth and Jarath know — the guitar-playing 'gator in Rideau is also a tip jar. Have fun exploring!
Saturday, October 29, 2016
Tuesday, October 25, 2016
Moonlight Teahouse
The Moonlight Teahouse is a peaceful Japanese teahouse perched on the edge of a high cliff on the north coast of Satori. Visitors arrive on a high parapet (see fourth picture, below), and after passing under the red arch, will soon encounter an area for Tai Chi where participants can look out over the rolling sea as they play.
Extending from the parapets, steep stairs set into the rocky cliffside will lead you up to the teahouse and surrounding gardens. The teahouse itself is flanked by two different Zen rock gardens (see photo, above). According to The Smithsonian, "Zen rock gardens, or karesansui (translated as 'dry-mountain-water'), originated in medieval Japan and are renowned for their simplicity and serenity."
The serenity continues along paths behind the teahouse, which wander through gardens (pictured above) filled with brightly-colored flowers and over a bubbling stream before circling back around to the teahouse itself. The structure (pictured below) is from POST, and allows for repose or restful meditation while feeling the cool ocean breeze through the open windows.
Myron Byron built Moonlight Teahouse as a gift for his partner, Sara (Saraphen Resident). He states, "I've been building for years, but not many have seen my work. Nothing is on the market. I've done a lot; furniture, statues, jewelry, hair, clothes, props, machinima, poses, all kinds of buildings from baroque palaces to hangars and modern grunge, etc. Moonlight Teahouse is the first of my builds made available to the general public and, to my surprise, received a lot of traffic thanks to unexpected exposure in Destinations Editors' Picks (from late Sept to late Nov 2013). It was built with midnight (WL) setting in mind. I hope you enjoy your visit!"
You can port directly to Moonlight Teahouse, or for the more adventurous, approach it by sea. Located in the sim Tuli along the Coastal Waterway, the parcel can be reached by boat from either Nautilus or the Blake Sea, or from other points along the Satori coast. Providing a tranquil oasis along a busy coastline, the teahouse and gardens are well worth a visit.
Extending from the parapets, steep stairs set into the rocky cliffside will lead you up to the teahouse and surrounding gardens. The teahouse itself is flanked by two different Zen rock gardens (see photo, above). According to The Smithsonian, "Zen rock gardens, or karesansui (translated as 'dry-mountain-water'), originated in medieval Japan and are renowned for their simplicity and serenity."
The serenity continues along paths behind the teahouse, which wander through gardens (pictured above) filled with brightly-colored flowers and over a bubbling stream before circling back around to the teahouse itself. The structure (pictured below) is from POST, and allows for repose or restful meditation while feeling the cool ocean breeze through the open windows.
Myron Byron built Moonlight Teahouse as a gift for his partner, Sara (Saraphen Resident). He states, "I've been building for years, but not many have seen my work. Nothing is on the market. I've done a lot; furniture, statues, jewelry, hair, clothes, props, machinima, poses, all kinds of buildings from baroque palaces to hangars and modern grunge, etc. Moonlight Teahouse is the first of my builds made available to the general public and, to my surprise, received a lot of traffic thanks to unexpected exposure in Destinations Editors' Picks (from late Sept to late Nov 2013). It was built with midnight (WL) setting in mind. I hope you enjoy your visit!"
You can port directly to Moonlight Teahouse, or for the more adventurous, approach it by sea. Located in the sim Tuli along the Coastal Waterway, the parcel can be reached by boat from either Nautilus or the Blake Sea, or from other points along the Satori coast. Providing a tranquil oasis along a busy coastline, the teahouse and gardens are well worth a visit.
Friday, October 21, 2016
"And I Would Walk 500 Miles..."
A question: would any of you lovely readers be interested in taking periodic group walks across the Mainland? Ziki and are planning to organize just such a walk in November, and we hope to have YOU join us! Plan on fun and silliness as we explore the vast expanses of the Second Life Mainland together!
The first walk will be held on Sunday, November 13 from 2-2:30 PM SLT.
We will start on Rte. 5 in front of Cael Ystafell, our home on Heterocera, and walk along the tracks of the Second Life Railroad, ending at a super sekrit location for fun and merriment!
When I was a little girl, my grandmother often took me for walks on the nearby railroad tracks. We'd walk, chat, stop to pick blueberries and have picnics. I have several sets of railroad tracks near my home in first life, and I still enjoy those kinds of walks. So, while there are many Mainland roads we could explore in the future, I decided to take advantage of the tracks near our house, and start there! If you'd like to walk with us, please contact me inworld or by email at kinnaird.fiachra@gmail.com...or just show up! We'll have a group joiner for any future adventures set up at the starting point.
We'd love to have LOTS of people joining in on the fun - imagine a whole gaggle of avatars walking the SLRR rails! To get you in the mood, here's a clip from one of my favorite cheesy 80's movies, "Benny and Joon," set to The Proclaimers "I'm Gonna Be (500 Miles)". We hope to see you in November!
The first walk will be held on Sunday, November 13 from 2-2:30 PM SLT.
We will start on Rte. 5 in front of Cael Ystafell, our home on Heterocera, and walk along the tracks of the Second Life Railroad, ending at a super sekrit location for fun and merriment!
When I was a little girl, my grandmother often took me for walks on the nearby railroad tracks. We'd walk, chat, stop to pick blueberries and have picnics. I have several sets of railroad tracks near my home in first life, and I still enjoy those kinds of walks. So, while there are many Mainland roads we could explore in the future, I decided to take advantage of the tracks near our house, and start there! If you'd like to walk with us, please contact me inworld or by email at kinnaird.fiachra@gmail.com...or just show up! We'll have a group joiner for any future adventures set up at the starting point.
We'd love to have LOTS of people joining in on the fun - imagine a whole gaggle of avatars walking the SLRR rails! To get you in the mood, here's a clip from one of my favorite cheesy 80's movies, "Benny and Joon," set to The Proclaimers "I'm Gonna Be (500 Miles)". We hope to see you in November!
Sunday, October 16, 2016
"I'll Sing You This October Song"
It's October in Bay City, and there's plenty of spooky fun to find as you walk along the city streets, whistling The Incredible String Band's October Song. When you first enter the City from the East, crossing the bridge from nearby Nova Albion, you'll spy the Channel Island Asylum sitting on a hill in South Channel. From the Destination Guide: "For years, Channel Island Mental Hospital was the home of the mentally deranged of Bay City and beyond. Now abandoned, the asylum is said to be the home of strange goings-on after dark. Bring a friend — and stay together." Are you brave enough to visit?
Alternatively, you could venture across the street to visit the Haunted Hay Maze, located in the Bay City Fairgrounds on North Channel. According to Bay City's "unofficial Mayori", Marianne McCann, the City has been "doing these since 2011. It is fun for all, not too scary, but still with a few spooks and good things. The LDPW has helped with the set up. I went harder this year with the maze. Last year, folks said it was too easy." The Haunted Hay Maze is always a lot of fun, with places to pose for spooky photos and prizes to find throughout the maze. Come down and give it a try!
On the other side of Bay City, on the island separating Eastside from Westside, sits the crumbling grandeur of Hotel Falmouth. If the fountain of blood outside doesn't scare you away, enter to explore this once-grand hotel, now said to be haunted. Sit down for a drink at the bar with some really creepy teddy bears, or head to the elevators and pick a floor at random. Like at the hay maze, clicking around throughout the hotel may score you some delightfully creepy prizes.
Finally, for those of you who prefer non-spooky October celebrations, the Bay City Brewery is hosting the annual Bay City Oktoberfest party on Sunday, October 23rd, 2016, from 2:00 - 4:00 PM SLT. Grab your lederhosen and come on down to join us for seasonal music with DJ GoSpeed Racer of Kona Stream, and of course, for lots of BEER! Happy October from Bay City!
Alternatively, you could venture across the street to visit the Haunted Hay Maze, located in the Bay City Fairgrounds on North Channel. According to Bay City's "unofficial Mayori", Marianne McCann, the City has been "doing these since 2011. It is fun for all, not too scary, but still with a few spooks and good things. The LDPW has helped with the set up. I went harder this year with the maze. Last year, folks said it was too easy." The Haunted Hay Maze is always a lot of fun, with places to pose for spooky photos and prizes to find throughout the maze. Come down and give it a try!
On the other side of Bay City, on the island separating Eastside from Westside, sits the crumbling grandeur of Hotel Falmouth. If the fountain of blood outside doesn't scare you away, enter to explore this once-grand hotel, now said to be haunted. Sit down for a drink at the bar with some really creepy teddy bears, or head to the elevators and pick a floor at random. Like at the hay maze, clicking around throughout the hotel may score you some delightfully creepy prizes.
Finally, for those of you who prefer non-spooky October celebrations, the Bay City Brewery is hosting the annual Bay City Oktoberfest party on Sunday, October 23rd, 2016, from 2:00 - 4:00 PM SLT. Grab your lederhosen and come on down to join us for seasonal music with DJ GoSpeed Racer of Kona Stream, and of course, for lots of BEER! Happy October from Bay City!
Thursday, October 13, 2016
"Don't You Know That House Is Haunted?"
Ah, how I love October. That crisp Autumn air, that pumpkin flavoring in...well, everything, and things that go bump in the night. But don't be afraid! Take my hand and let's explore together one of the spookier places on the Mainland, DarkDharma HaUnTeD MaNoR and HaUnTeD FoReSt in Benten. As you approach, you are
instructed to turn off your music and turn on sounds, and you are given a warning that
damage is enabled in the graveyard and forest behind the mansion. I found that it was enabled in some
parts of the house too, so just watch out! Let's peek inside, shall we?
Inside the mansion are sixteen rooms decorated with exquisitely ghoulish detail, so make sure to explore every nook and cranny! A notecard obtained at the front gate also mentions prizes: "Click around everywhere to find the 10 GHOULS who hold the HAUNTED PRIZES. Ghouls can be found from first floor to top of the house! Be careful! These ghouls will get pushy and come after you, just click on them and they will surrender the prize. But BEWARE there are other evil dangers that lurk all around!" I also found at least one prize hiding in the forest.
Once you make it out alive (and hopefully you will!), return to the road by the front gate and turn right. In front of you, at the end of the road, you'll spy the two flickering eyes of the guardian of the DarkDharma Caverns (pictured below). No visit to Benten is complete without venturing into these caves through the terrifying mouth of their guardian. I spoke with the creator of these spooky marvels, DarkDharma Daguerre, who had this to say: "What separates DarkDharma Haunted Manor from other similar sites? The total immersion in the theme, from the specialized sky settings and specialized outside and inside soundtracks to all the little details everywhere. When I was new in Second Life back in 2004, I would go to other attractions of all kinds, and was always disappointed to go inside the buildings and find empty rooms. When I created my first haunted manor in '05, I was sure to make it different and fill up the rooms! What are my favorite features of my haunted manor? I love how the soundtrack and the setting I've created all meld together to really pull you into the spooky, haunted mood. I've had many people tell me they were really scared and got goosebumps from going through my house. When I hear that, it makes it all worthwhile! MUWAHAHAHAHA!"
So come visit, if you dare! But before you do, listen to the tale of the "Skeleton In The Closet" by Louis Armstrong. Sure sounds like he's visited someplace similar!
"Boy, don't you go in there
Come outta there, boy
Don't you know that house is haunted?
There's an old deserted mansion on an old forgotten road
Where the better ghosts and goblins always hang out
One night they threw a party in a manner a la mode
And they cordially invited all the gang out"
Inside the mansion are sixteen rooms decorated with exquisitely ghoulish detail, so make sure to explore every nook and cranny! A notecard obtained at the front gate also mentions prizes: "Click around everywhere to find the 10 GHOULS who hold the HAUNTED PRIZES. Ghouls can be found from first floor to top of the house! Be careful! These ghouls will get pushy and come after you, just click on them and they will surrender the prize. But BEWARE there are other evil dangers that lurk all around!" I also found at least one prize hiding in the forest.
Once you make it out alive (and hopefully you will!), return to the road by the front gate and turn right. In front of you, at the end of the road, you'll spy the two flickering eyes of the guardian of the DarkDharma Caverns (pictured below). No visit to Benten is complete without venturing into these caves through the terrifying mouth of their guardian. I spoke with the creator of these spooky marvels, DarkDharma Daguerre, who had this to say: "What separates DarkDharma Haunted Manor from other similar sites? The total immersion in the theme, from the specialized sky settings and specialized outside and inside soundtracks to all the little details everywhere. When I was new in Second Life back in 2004, I would go to other attractions of all kinds, and was always disappointed to go inside the buildings and find empty rooms. When I created my first haunted manor in '05, I was sure to make it different and fill up the rooms! What are my favorite features of my haunted manor? I love how the soundtrack and the setting I've created all meld together to really pull you into the spooky, haunted mood. I've had many people tell me they were really scared and got goosebumps from going through my house. When I hear that, it makes it all worthwhile! MUWAHAHAHAHA!"
So come visit, if you dare! But before you do, listen to the tale of the "Skeleton In The Closet" by Louis Armstrong. Sure sounds like he's visited someplace similar!
"Boy, don't you go in there
Come outta there, boy
Don't you know that house is haunted?
There's an old deserted mansion on an old forgotten road
Where the better ghosts and goblins always hang out
One night they threw a party in a manner a la mode
And they cordially invited all the gang out"
Wednesday, October 12, 2016
(Queen) of the Road
As I mentioned in my last post, the road network on Satori is unusual, to say the least. From the Satori wiki page: "Originally the roads were supposed to connect, but due to mistakes when
the land was divided as the regions were brought online many of the
routes end in abrupt dead ends. A system of false tunnels and billboards
at dead ends will offer teleports when touched to allow travelers to
easily keep exploring the road network without having to backtrack or
search the map for where the road picks up again." I'm just going to highlight a few of the fun and interesting things you'll find on a road trip through Satori, going in no logical order. And off we go!
Let's start with the tunnels. Every once in awhile, you'll come across a dead end disguised as a tunnel. The one pictured above is located in Bietschhorn, and if you click on the lights on either side of the entrance, it will transport you to a corresponding tunnel in Finsteraarhorn, skipping the sim in between. Only problem is that you'll lose your car during the port, but since you'll land in a rez zone, it really isn't a big deal.
Billboards, like those pictured above, are another device used by the fabulous LDPW moles as a way out of a dead end. These two are located outside of the Dead End Diner in Ellingson, and offer to take travelers to either a tunnel in Aragonese, or to the charmingly rustic Old Wagon Road, which is only two sims in length.
In several locations, the road ends near water. There is a beautifully landscaped Japanese dance area in Davros, located at the junction of Route 8 and Route 8C. From there, if you choose to travel on Route 8C, you'll shortly arrive at a body of water where you'll see a boat launch and a free sailboat rezzer. If you sail across the water to the other end of the road in Valeyard, you'll spy a ramshackle structure (pictured above) where a large hole gives evidence to the notion that someone didn't notice that the road was ending!
If, however, you set out at the Japanese dance area and continue on down Route 8, you'll start to notice a series of signs warning you that the bridge ahead is out. (Along with the bridge made of light in the Sansara Snowlands, this is probably one of my favorite areas on any Mainland road.) As you approach the missing bridge, you'll spy a Road Closed sign which offers "Alternate Transportation." Click on that sign, and a huge bullseye appears, along with instructions on how to position your vehicle to have it catapulted across the water. Are you brave enough to try it? Just remember that you are also being thrown across a sim crossing, so anything could happen!
The subtle, playful humor of the LDPW moles can be found at every dead end on Satori. Above, "competing" billboards at the end of the Old Wagon Road in Sababurg send you either to Ogilvie, or back to the Dead End Diner in Ellingson. You can find a list of all of Satori's rez zones here. No matter where you start, or whether you travel by foot, bike, or car, you'll have fun exploring the roads — and the dead ends — on the continent. Take a trip through Satori, and be King (or Queen!) of the Road!
Tuesday, October 11, 2016
Road Trip Through Richfield
Forgive me, dear readers, for it's been a long time since my last blog post. Both my First and Second Lives have been way too busy, so I figured it was high time to grab my girl, pack a quick bag or two, and go on a ROAD TRIP! Today, travel with us to Satori, also called Maebaleia, or the Japanese Continent. The main road is Route 8 (pictured below with its interesting topiary-styled trees) which breaks off onto 8A, 8B, and 8C. There is also a very small stretch of road in the middle of the continent called the Old Wagon Road. There are rez zones (listed here) all along the road where you can rez a vehicle; Ziki and I started near the southern end of Satori, in Richfield.
Venturing south, we found ourselves at a small carnival, pictured below, and got out to explore.The owner of the carnival, Gracie Dotterkelch, was nearby, and stopped to speak to us as we peered into the haunted house and tried out the carnival games. When we mentioned that we'd arrived by car, she said, "I'm on a new exploration; the mainland is a whole new adventure for me. Roads and water that actually go somewhere! I'm learning to drive after all these years and seeing if I can find my way home!" She laughed and continued, "I think in that regard, I'm a noob again. I didn't ever before really experience the mainland and its charm."
Gracie showed us the haunted forest next to the carnival (pictured below), which is a great find for spooky October adventures! But visit soon, because Gracie mentioned that after Halloween, she will "dabble with making it a winter park." Ziki and I waved goodbye, then headed back north on Route 8 to investigate some woodlands we had passed.
At the junction of Routes 8 and 8A, we found a lovely, wooded parcel called "The Back 40." We wandered in the lane, past two garden gnomes with strong opinions, and discovered a peaceful oasis filled with wildlife, a rocky waterfall, a pond, a camping area, and a beautiful carpet of bluebells. Owner Dick Spad welcomed us, and mentioned that he had tried to make the parcel into a little roadside park. "Since then," he commented, "I was inspired to create a full sim that looked like this, and I called it Countryside. But I still love this, my very first parcel of land, and I hope people will visit, relax and enjoy themselves here."
Ziki and I took advantage of that invitation to camp out under the stars, enjoying the crisp Fall air, the smell of wood smoke and the sounds of the forest. In the morning, we drove northeast to the other end of Route 8A and stopped for breakfast at the Dead End Diner, pictured below. The dead ends of Satori (and how the LDPW moles worked around them!) are worth a post of their own, and we also spotted an interesting sim behind the diner, so our travels through Satori will continue! Until next time, my friends!
Venturing south, we found ourselves at a small carnival, pictured below, and got out to explore.The owner of the carnival, Gracie Dotterkelch, was nearby, and stopped to speak to us as we peered into the haunted house and tried out the carnival games. When we mentioned that we'd arrived by car, she said, "I'm on a new exploration; the mainland is a whole new adventure for me. Roads and water that actually go somewhere! I'm learning to drive after all these years and seeing if I can find my way home!" She laughed and continued, "I think in that regard, I'm a noob again. I didn't ever before really experience the mainland and its charm."
Gracie showed us the haunted forest next to the carnival (pictured below), which is a great find for spooky October adventures! But visit soon, because Gracie mentioned that after Halloween, she will "dabble with making it a winter park." Ziki and I waved goodbye, then headed back north on Route 8 to investigate some woodlands we had passed.
At the junction of Routes 8 and 8A, we found a lovely, wooded parcel called "The Back 40." We wandered in the lane, past two garden gnomes with strong opinions, and discovered a peaceful oasis filled with wildlife, a rocky waterfall, a pond, a camping area, and a beautiful carpet of bluebells. Owner Dick Spad welcomed us, and mentioned that he had tried to make the parcel into a little roadside park. "Since then," he commented, "I was inspired to create a full sim that looked like this, and I called it Countryside. But I still love this, my very first parcel of land, and I hope people will visit, relax and enjoy themselves here."
Ziki and I took advantage of that invitation to camp out under the stars, enjoying the crisp Fall air, the smell of wood smoke and the sounds of the forest. In the morning, we drove northeast to the other end of Route 8A and stopped for breakfast at the Dead End Diner, pictured below. The dead ends of Satori (and how the LDPW moles worked around them!) are worth a post of their own, and we also spotted an interesting sim behind the diner, so our travels through Satori will continue! Until next time, my friends!
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