A couple of years ago, I
asked my partner Ziki if she had ever blogged any Mainland destinations. Her response
was to wrinkle her nose and ask, “Why??” I grinned, but I think that’s a pretty
typical view of Mainland in Second Life: people complain that the builds are
random and often ugly, that there is a lot of low-hanging sky clutter, and that
abandoned parcels are everywhere. There is truth to all of those complaints.
But Mainland also contains some wonderful hidden gems, expansive transportation
networks, and some strong, tight-knit and welcoming communities like Bay City
and East River. The resident/builder “moles” of the Linden Department of Public Works (LDPW) have created road and trail systems on each of the ten Mainland
continents*, and their creative and often humorous builds dot the landscape. In this blog, I plan to highlight places on the Mainland which are well worth a visit...or two!
After deciding to write about these vast and oft-maligned regions, I was pondering exactly where to begin. Should
I start with listing the Mainland continents and giving some history about each? What about highlighting
one iconic location, like the sim DaBoom, or the volcano Mt. G'al? Should I start in Bay
City, my home away from home on the Grid? Finally, I opened the World Map to
Sansara, the first Mainland continent, clicked at random, landed on a small
island, and almost immediately had to duck out of the way of
an airplane. That small island is the only
spot of dry land in the sim Kremer, and consists mainly of a sandy airstrip and a rez
zone. A cluster of mostly empty shacks dots the south end of the island, and on the north end, a single wooden pier hosts a working sailboat giver. From there
one can set sail across the oddly-named Bay of Space Pigs to such iconic destinations as the Beanstalk.
But first, what’s that big, concrete
arrow on the ground nearby?
In first life, a transcontinental air mail
route was initiated by the US Post Office in 1920, but those were the days
before radar or even any decent aviation charts. Pilots had to navigate from
New York to San Francisco and back using only landmarks, which made flying in
bad weather or at night nearly impossible. Responding to that situation, in
1924 the Postal Service created a series of bright yellow concrete arrows,
connected to beacon towers and placed every ten miles along the route. Most of
the beacon towers were torn down in the 1940’s and their steel reclaimed for
the war effort, but many of the big concrete arrows remain. Click here for more information and a
wonderfully illustrated 1929 map of the arrow route. In Second Life, the arrow
and accompanying beacon at the Kremer airstrip are a nod to this early form of
navigation.
There are a great number of
very active aviation communities in Second Life, and most of them are located
on Mainland sims. The advantage of Mainland for travel is that each of the
continents is at least 100 sims linked together, making long distance trips
possible. Sim crossings and ban lines can make these trips especially interesting! So pay a visit to Kremer, rez
a plane or grab a free boat, and set off on your own adventure. The Mainland
awaits!
"Let's get away from it all"
* There are ten
Mainland continents - not counting the Wilderness or Premium Home sims - and those ten are listed here
starting with the oldest: Sansara, Heterocera, the Sharp Continent (the old
Teen Grid), Jeogeot, Nautilus, Satori, Corsica, Gaeta 1, Gaeta 5, and Zindra.